Skaught
12-10-08, 04:54 PM
Originally Posted by Dysart
Warshadow is a good guy and a good player, but I just don't think he gets it as a guild leader.
... He has no real set vision of what his guild is.
Are they a high level raid guild or a casual friends guild?
They basically recruit all levels. Are they a PvE guild, or are they a PvP guild?
There are members who think they are both.
What are their raid days and times?
They've almost got that worked out now, after having recruited 100 people.
... He has no quality control. He's told me on IM and in tells that he wishes a lot of his people were more skilled. But he keeps recruiting bad players with no trial period. BTW, I'm positive he knows that any of us are better than almost all his players at our respective classes. ... He has no concept of a core group. I just don't think he realizes that you need 25% really good players and you can fill in the rest with the simply competent and go far.
Anything you can beat in WoW right now with 40, you can beat with 35 .
In fact, if those 5 missing people are idiots, it'll be easier.
All he sees is raw numbers, when I posted about their zerg mentality (on Strath and Scholo), War is the king of that shit.
If an encounter can be beaten with 5 but he can bring 15... he'll bring 15.
... He doesn't surround himself with good leaders, his officers are fucking retards.
Xy is an asshole and a dumbass.
Zebain and Laziar are just plain dumb.
If I could catch XXXXXXXX in a place I'd get away with it, I'd kick his dim-witted ass.
In the long term, no alliance will work.
Eventually one side will grow large enough to do things on their own.
Or one side will think they are doing more and deserve more than the other.
The night this started there were mistakes on both sides.
I made some myself, but it started with Warshadow.
He had a problem, too many people and a lot of bitching.
He'd created the problem himself with his piss poor planning. He didn't want to deal with it like a leader.
He spammed some complaints to me, and I did a bad job of relaying them.
The best answer is a new guild, but that's a lot of work.
On the bright side, I think we can break it up like this.
1) We need (from my business school days) a Mission Statement.
2) We need a hard assed guild leader.
3) We need a raid leader.
4) We need a recruiter and a recruiting plan.
3 and 4 are the hard ones.
1 - Is easy. We all know what we need there. Target Roster, Loot Policy, Set Raid times, etc.
2 - One person has to have the final say, and it needs to be obvious to the rank and file that his/her word is law and votes can be rammed up their asses. There's actually an oligarchy in place or a set of advisors, but you need a figurehead.
3 - This is a hard one, especially in the short term. We can have more than one, but for each raid one person needs to be in charge. Bright side here though, a raid leader can delegate a lot. We've learned from Fight that you can go far with the current content with very very little actual organization. We had NO healing organization at all and got to Golemag...
4) This is the hardest part. I don't have a good answere here. We can probably steal some good people from Fight. One thing, we'll need people to be patient while we ramp up. Then we also need the technology, web page, etc. But we have that expertise already. As things stand, I'm not gonna be around much. I'm not gonna rush home from work, skip errands and other activitis to raid with a group when half don't want me there and 3/4 are retards.
Dysart
Warshadow is a good guy and a good player, but I just don't think he gets it as a guild leader.
... He has no real set vision of what his guild is.
Are they a high level raid guild or a casual friends guild?
They basically recruit all levels. Are they a PvE guild, or are they a PvP guild?
There are members who think they are both.
What are their raid days and times?
They've almost got that worked out now, after having recruited 100 people.
... He has no quality control. He's told me on IM and in tells that he wishes a lot of his people were more skilled. But he keeps recruiting bad players with no trial period. BTW, I'm positive he knows that any of us are better than almost all his players at our respective classes. ... He has no concept of a core group. I just don't think he realizes that you need 25% really good players and you can fill in the rest with the simply competent and go far.
Anything you can beat in WoW right now with 40, you can beat with 35 .
In fact, if those 5 missing people are idiots, it'll be easier.
All he sees is raw numbers, when I posted about their zerg mentality (on Strath and Scholo), War is the king of that shit.
If an encounter can be beaten with 5 but he can bring 15... he'll bring 15.
... He doesn't surround himself with good leaders, his officers are fucking retards.
Xy is an asshole and a dumbass.
Zebain and Laziar are just plain dumb.
If I could catch XXXXXXXX in a place I'd get away with it, I'd kick his dim-witted ass.
In the long term, no alliance will work.
Eventually one side will grow large enough to do things on their own.
Or one side will think they are doing more and deserve more than the other.
The night this started there were mistakes on both sides.
I made some myself, but it started with Warshadow.
He had a problem, too many people and a lot of bitching.
He'd created the problem himself with his piss poor planning. He didn't want to deal with it like a leader.
He spammed some complaints to me, and I did a bad job of relaying them.
The best answer is a new guild, but that's a lot of work.
On the bright side, I think we can break it up like this.
1) We need (from my business school days) a Mission Statement.
2) We need a hard assed guild leader.
3) We need a raid leader.
4) We need a recruiter and a recruiting plan.
3 and 4 are the hard ones.
1 - Is easy. We all know what we need there. Target Roster, Loot Policy, Set Raid times, etc.
2 - One person has to have the final say, and it needs to be obvious to the rank and file that his/her word is law and votes can be rammed up their asses. There's actually an oligarchy in place or a set of advisors, but you need a figurehead.
3 - This is a hard one, especially in the short term. We can have more than one, but for each raid one person needs to be in charge. Bright side here though, a raid leader can delegate a lot. We've learned from Fight that you can go far with the current content with very very little actual organization. We had NO healing organization at all and got to Golemag...
4) This is the hardest part. I don't have a good answere here. We can probably steal some good people from Fight. One thing, we'll need people to be patient while we ramp up. Then we also need the technology, web page, etc. But we have that expertise already. As things stand, I'm not gonna be around much. I'm not gonna rush home from work, skip errands and other activitis to raid with a group when half don't want me there and 3/4 are retards.
Dysart